/**************************************************************************** * * Copyright (c) 2018 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file FlightAutoLine.cpp */ #include "FlightTaskAutoLineSmoothVel.hpp" #include <mathlib/mathlib.h> #include <float.h> using namespace matrix; bool FlightTaskAutoLineSmoothVel::activate() { bool ret = FlightTaskAutoMapper2::activate(); for (int i = 0; i < 3; ++i) { _trajectory[i].reset(0.f, _velocity(i), _position(i)); } return ret; } void FlightTaskAutoLineSmoothVel::reActivate() { // Don't reset during takeoff TODO: Find a proper solution // The issue here is that with a small increment of velocity setpoint (generated by this flight task), the // land detector doesn't detect takeoff and without takeoff detection, the // flight task is always reset. } void FlightTaskAutoLineSmoothVel::_setDefaultConstraints() { FlightTaskAuto::_setDefaultConstraints(); _constraints.speed_xy = MPC_XY_VEL_MAX.get(); // TODO : Should be computed using heading } void FlightTaskAutoLineSmoothVel::_generateSetpoints() { if (!PX4_ISFINITE(_yaw_setpoint)) { // no valid heading -> set heading along track // TODO: Generate heading along trajectory velocity vector _generateHeadingAlongTrack(); } _prepareSetpoints(); _generateTrajectory(); } void FlightTaskAutoLineSmoothVel::_generateHeadingAlongTrack() { Vector2f prev_to_dest(_target - _prev_wp); _compute_heading_from_2D_vector(_yaw_setpoint, prev_to_dest); } /* Constrain some value vith a constrain depending on the sign of the constrain * Example: - if the constrain is -5, the value will be constrained between -5 and 0 * - if the constrain is 5, the value will be constrained between 0 and 5 */ inline float FlightTaskAutoLineSmoothVel::constrain_one_side(float val, float constrain) { const float min = (constrain < FLT_EPSILON) ? constrain : 0.f; const float max = (constrain > FLT_EPSILON) ? constrain : 0.f; return math::constrain(val, min, max); } void FlightTaskAutoLineSmoothVel::_prepareSetpoints() { // Interface: A valid position setpoint generates a velocity target using a P controller. If a velocity is specified // that one is used as a velocity limit. // If the position setpoints are set to NAN, the values in the velocity setpoints are used as velocity targets: nothing to do here. if (PX4_ISFINITE(_position_setpoint(0)) && PX4_ISFINITE(_position_setpoint(1))) { // Use position setpoints to generate velocity setpoints // Get various path specific vectors. */ Vector2f pos_traj; pos_traj(0) = _trajectory[0].getCurrentPosition(); pos_traj(1) = _trajectory[1].getCurrentPosition(); Vector2f pos_sp_xy(_position_setpoint); Vector2f pos_traj_to_dest(pos_sp_xy - pos_traj); Vector2f u_prev_to_dest = Vector2f(pos_sp_xy - Vector2f(_prev_wp)).unit_or_zero(); Vector2f prev_to_pos(pos_traj - Vector2f(_prev_wp)); Vector2f closest_pt = Vector2f(_prev_wp) + u_prev_to_dest * (prev_to_pos * u_prev_to_dest); Vector2f u_pos_traj_to_dest_xy(Vector2f(pos_traj_to_dest).unit_or_zero()); float speed_sp_track = Vector2f(pos_traj_to_dest).length() * MPC_XY_TRAJ_P.get(); speed_sp_track = math::constrain(speed_sp_track, 0.0f, MPC_XY_CRUISE.get()); Vector2f velocity_sp_xy = u_pos_traj_to_dest_xy * speed_sp_track; for (int i = 0; i < 2; i++) { // If available, constrain the velocity using _velocity_setpoint(.) if (PX4_ISFINITE(_velocity_setpoint(i))) { _velocity_setpoint(i) = constrain_one_side(velocity_sp_xy(i), _velocity_setpoint(i)); } else { _velocity_setpoint(i) = velocity_sp_xy(i); } _velocity_setpoint(i) += (closest_pt(i) - _trajectory[i].getCurrentPosition()) * MPC_XY_TRAJ_P.get(); // Along-track setpoint + cross-track P controller } } else if (!PX4_ISFINITE(_velocity_setpoint(0)) && !PX4_ISFINITE(_velocity_setpoint(1))) { // No position nor velocity setpoints available, set the velocity targer to zero _velocity_setpoint(0) = 0.f; _velocity_setpoint(1) = 0.f; } if (PX4_ISFINITE(_position_setpoint(2))) { const float velocity_sp_z = (_position_setpoint(2) - _trajectory[2].getCurrentPosition()) * MPC_Z_TRAJ_P.get(); // Generate a velocity target for the trajectory using a simple P loop // If available, constrain the velocity using _velocity_setpoint(.) if (PX4_ISFINITE(_velocity_setpoint(2))) { _velocity_setpoint(2) = constrain_one_side(velocity_sp_z, _velocity_setpoint(2)); } else { _velocity_setpoint(2) = velocity_sp_z; } } else if (!PX4_ISFINITE(_velocity_setpoint(2))) { // No position nor velocity setpoints available, set the velocity targer to zero _velocity_setpoint(2) = 0.f; } } void FlightTaskAutoLineSmoothVel::_generateTrajectory() { // Update the constraints of the trajectories _trajectory[0].setMaxAccel(MPC_ACC_HOR_MAX.get()); // TODO : Should be computed using heading _trajectory[1].setMaxAccel(MPC_ACC_HOR_MAX.get()); _trajectory[0].setMaxVel(_constraints.speed_xy); _trajectory[1].setMaxVel(_constraints.speed_xy); _trajectory[0].setMaxJerk(MPC_JERK_MIN.get()); // TODO : Should be computed using heading _trajectory[1].setMaxJerk(MPC_JERK_MIN.get()); _trajectory[2].setMaxJerk(MPC_JERK_MIN.get()); if (_velocity_setpoint(2) < 0.f) { // up _trajectory[2].setMaxAccel(MPC_ACC_UP_MAX.get()); _trajectory[2].setMaxVel(MPC_Z_VEL_MAX_UP.get()); } else { // down _trajectory[2].setMaxAccel(MPC_ACC_DOWN_MAX.get()); _trajectory[2].setMaxVel(MPC_Z_VEL_MAX_DN.get()); } for (int i = 0; i < 3; ++i) { _trajectory[i].updateDurations(_deltatime, _velocity_setpoint(i)); } VelocitySmoothing::timeSynchronization(_trajectory, 2); // Synchronize x and y only /* Slow down the trajectory by decreasing the integration time based on the position error. * This is only performed when the drone is behind the trajectory */ Vector2f position_trajectory_xy(_trajectory[0].getCurrentPosition(), _trajectory[1].getCurrentPosition()); Vector2f position_xy(_position); Vector2f vel_traj_xy(_trajectory[0].getCurrentVelocity(), _trajectory[1].getCurrentVelocity()); Vector2f drone_to_trajectory_xy(position_trajectory_xy - position_xy); float position_error = drone_to_trajectory_xy.length(); float time_stretch = 1.f - math::constrain(position_error * 0.5f, 0.f, 1.f); // Don't stretch time if the drone is ahead of the position setpoint if (drone_to_trajectory_xy.dot(vel_traj_xy) < 0.f) { time_stretch = 1.f; } Vector3f accel_sp_smooth; // Dummy variable for (int i = 0; i < 3; ++i) { _trajectory[i].integrate(_deltatime * time_stretch, accel_sp_smooth(i), _velocity_setpoint(i), _position_setpoint(i)); } }