#include <math.h> #include <stdlib.h> #include <stdio.h> /** * compute spline shaped interface used in makemod * * AUTHOR: * Jan Thorbecke (janth@xs4all.nl) * The Netherlands **/ void spline(float x[], float y[], int n, float yp1, float ypn, float y2[]) { int i,k; float p,qn,sig,un,*u; u=(float *)malloc(n*sizeof(float)); if (yp1 > 0.99e30) y2[1]=u[1]=0.0; else { y2[1] = -0.5; u[1]=(3.0/(x[2]-x[1]))*((y[2]-y[1])/(x[2]-x[1])-yp1); } for (i=2;i<=n-1;i++) { sig=(x[i]-x[i-1])/(x[i+1]-x[i-1]); p=sig*y2[i-1]+2.0; y2[i]=(sig-1.0)/p; u[i]=(y[i+1]-y[i])/(x[i+1]-x[i]) - (y[i]-y[i-1])/(x[i]-x[i-1]); u[i]=(6.0*u[i]/(x[i+1]-x[i-1])-sig*u[i-1])/p; } if (ypn > 0.99e30) qn=un=0.0; else { qn=0.5; un=(3.0/(x[n]-x[n-1]))*(ypn-(y[n]-y[n-1])/(x[n]-x[n-1])); } y2[n]=(un-qn*u[n-1])/(qn*y2[n-1]+1.0); for (k=n-1;k>=1;k--) y2[k]=y2[k]*y2[k+1]+u[k]; free(u); } void splint(float xa[], float ya[], float y2a[], int n, float x, float *y) { int klo,khi,k; float h,b,a; klo=1; khi=n; while (khi-klo > 1) { k=(khi+klo) >> 1; if (xa[k] > x) khi=k; else klo=k; } h=xa[khi]-xa[klo]; if (h == 0.0) fprintf(stderr,"Bad xa input to routine splint\n"); a=(xa[khi]-x)/h; b=(x-xa[klo])/h; *y=a*ya[klo]+b*ya[khi]+((a*a*a-a)*y2a[klo]+(b*b*b-b)*y2a[khi])*(h*h)/6.0; }