FlightTaskAutoLineSmoothVel.cpp 9.65 KiB
/****************************************************************************
*
* Copyright (c) 2018 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file FlightAutoLine.cpp
*/
#include "FlightTaskAutoLineSmoothVel.hpp"
#include <mathlib/mathlib.h>
#include <float.h>
using namespace matrix;
bool FlightTaskAutoLineSmoothVel::activate()
{
bool ret = FlightTaskAutoMapper2::activate();
for (int i = 0; i < 3; ++i) {
_trajectory[i].reset(0.f, _velocity(i), _position(i));
}
_yaw_sp_prev = _yaw;
_updateTrajConstraints();
return ret;
}
void FlightTaskAutoLineSmoothVel::reActivate()
{
// Don't reset during takeoff TODO: Find a proper solution
// The issue here is that with a small increment of velocity setpoint (generated by this flight task), the
// land detector doesn't detect takeoff and without takeoff detection, the
// flight task is always reset.
}
void FlightTaskAutoLineSmoothVel::_setDefaultConstraints()
{
FlightTaskAuto::_setDefaultConstraints();
_constraints.speed_xy = _param_mpc_xy_vel_max.get(); // TODO : Should be computed using heading
}
void FlightTaskAutoLineSmoothVel::_generateSetpoints()
{
_prepareSetpoints();
_generateTrajectory();
if (!PX4_ISFINITE(_yaw_setpoint)) {
// no valid heading -> generate heading in this flight task
_generateHeading();
}
}
void FlightTaskAutoLineSmoothVel::_generateHeading()
{
// Generate heading along trajectory if possible, otherwise hold the previous yaw setpoint
if (!_generateHeadingAlongTraj()) {
_yaw_setpoint = _yaw_sp_prev;
}
_yaw_sp_prev = _yaw_setpoint;
}
bool FlightTaskAutoLineSmoothVel::_generateHeadingAlongTraj()
{
bool res = false;
Vector2f vel_sp_xy(_velocity_setpoint);
if (vel_sp_xy.length() > .01f) {
// Generate heading from velocity vector, only if it is long enough
_compute_heading_from_2D_vector(_yaw_setpoint, vel_sp_xy);
res = true;
}
return res;
}
/* Constrain some value vith a constrain depending on the sign of the constrain
* Example: - if the constrain is -5, the value will be constrained between -5 and 0
* - if the constrain is 5, the value will be constrained between 0 and 5
*/
inline float FlightTaskAutoLineSmoothVel::_constrainOneSide(float val, float constrain)
{
const float min = (constrain < FLT_EPSILON) ? constrain : 0.f;
const float max = (constrain > FLT_EPSILON) ? constrain : 0.f;
return math::constrain(val, min, max);
}
void FlightTaskAutoLineSmoothVel::_checkEkfResetCounters()
{
// Check if a reset event has happened.
if (_sub_vehicle_local_position->get().xy_reset_counter != _reset_counters.xy) {
_trajectory[0].setCurrentPosition(_position(0));
_trajectory[1].setCurrentPosition(_position(1));
_reset_counters.xy = _sub_vehicle_local_position->get().xy_reset_counter;
}
if (_sub_vehicle_local_position->get().vxy_reset_counter != _reset_counters.vxy) {
_trajectory[0].setCurrentVelocity(_velocity(0));
_trajectory[1].setCurrentVelocity(_velocity(1));
_reset_counters.vxy = _sub_vehicle_local_position->get().vxy_reset_counter;
}
if (_sub_vehicle_local_position->get().z_reset_counter != _reset_counters.z) {
_trajectory[2].setCurrentPosition(_position(2));
_reset_counters.z = _sub_vehicle_local_position->get().z_reset_counter;
}
if (_sub_vehicle_local_position->get().vz_reset_counter != _reset_counters.vz) {
_trajectory[2].setCurrentVelocity(_velocity(2));
_reset_counters.vz = _sub_vehicle_local_position->get().vz_reset_counter;
}
}
void FlightTaskAutoLineSmoothVel::_prepareSetpoints()
{
// Interface: A valid position setpoint generates a velocity target using a P controller. If a velocity is specified
// that one is used as a velocity limit.
// If the position setpoints are set to NAN, the values in the velocity setpoints are used as velocity targets: nothing to do here.
_checkEkfResetCounters();
if (PX4_ISFINITE(_position_setpoint(0)) &&
PX4_ISFINITE(_position_setpoint(1))) {
// Use position setpoints to generate velocity setpoints
// Get various path specific vectors. */
Vector2f pos_traj;
pos_traj(0) = _trajectory[0].getCurrentPosition();
pos_traj(1) = _trajectory[1].getCurrentPosition();
Vector2f pos_sp_xy(_position_setpoint);
Vector2f pos_traj_to_dest(pos_sp_xy - pos_traj);
Vector2f u_prev_to_dest = Vector2f(pos_sp_xy - Vector2f(_prev_wp)).unit_or_zero();
Vector2f prev_to_pos(pos_traj - Vector2f(_prev_wp));
Vector2f closest_pt = Vector2f(_prev_wp) + u_prev_to_dest * (prev_to_pos * u_prev_to_dest);
Vector2f u_pos_traj_to_dest_xy(Vector2f(pos_traj_to_dest).unit_or_zero());
float speed_sp_track = Vector2f(pos_traj_to_dest).length() * _param_mpc_xy_traj_p.get();
speed_sp_track = math::constrain(speed_sp_track, 0.0f, _param_mpc_xy_cruise.get());
Vector2f vel_sp_xy = u_pos_traj_to_dest_xy * speed_sp_track;
for (int i = 0; i < 2; i++) {
// If available, constrain the velocity using _velocity_setpoint(.)
if (PX4_ISFINITE(_velocity_setpoint(i))) {
_velocity_setpoint(i) = _constrainOneSide(vel_sp_xy(i), _velocity_setpoint(i));
} else {
_velocity_setpoint(i) = vel_sp_xy(i);
}
_velocity_setpoint(i) += (closest_pt(i) - _trajectory[i].getCurrentPosition()) *
_param_mpc_xy_traj_p.get(); // Along-track setpoint + cross-track P controller
}
}
if (PX4_ISFINITE(_position_setpoint(2))) {
const float vel_sp_z = (_position_setpoint(2) - _trajectory[2].getCurrentPosition()) *
_param_mpc_z_traj_p.get(); // Generate a velocity target for the trajectory using a simple P loop
// If available, constrain the velocity using _velocity_setpoint(.)
if (PX4_ISFINITE(_velocity_setpoint(2))) {
_velocity_setpoint(2) = _constrainOneSide(vel_sp_z, _velocity_setpoint(2));
} else {
_velocity_setpoint(2) = vel_sp_z;
}
}
}
void FlightTaskAutoLineSmoothVel::_updateTrajConstraints()
{
// Update the constraints of the trajectories
_trajectory[0].setMaxAccel(_param_mpc_acc_hor_max.get()); // TODO : Should be computed using heading
_trajectory[1].setMaxAccel(_param_mpc_acc_hor_max.get());
_trajectory[0].setMaxVel(_constraints.speed_xy);
_trajectory[1].setMaxVel(_constraints.speed_xy);
_trajectory[0].setMaxJerk(_param_mpc_jerk_min.get()); // TODO : Should be computed using heading
_trajectory[1].setMaxJerk(_param_mpc_jerk_min.get());
_trajectory[2].setMaxJerk(_param_mpc_jerk_min.get());
if (_velocity_setpoint(2) < 0.f) { // up
_trajectory[2].setMaxAccel(_param_mpc_acc_up_max.get());
_trajectory[2].setMaxVel(_param_mpc_z_vel_max_up.get());
} else { // down
_trajectory[2].setMaxAccel(_param_mpc_acc_down_max.get());
_trajectory[2].setMaxVel(_param_mpc_z_vel_max_dn.get());
}
}
void FlightTaskAutoLineSmoothVel::_generateTrajectory()
{
if (!PX4_ISFINITE(_velocity_setpoint(0)) || !PX4_ISFINITE(_velocity_setpoint(1))
|| !PX4_ISFINITE(_velocity_setpoint(2))) {
return;
}
/* Slow down the trajectory by decreasing the integration time based on the position error.
* This is only performed when the drone is behind the trajectory
*/
Vector2f position_trajectory_xy(_trajectory[0].getCurrentPosition(), _trajectory[1].getCurrentPosition());
Vector2f position_xy(_position);
Vector2f vel_traj_xy(_trajectory[0].getCurrentVelocity(), _trajectory[1].getCurrentVelocity());
Vector2f drone_to_trajectory_xy(position_trajectory_xy - position_xy);
float position_error = drone_to_trajectory_xy.length();
float time_stretch = 1.f - math::constrain(position_error * 0.5f, 0.f, 1.f);
// Don't stretch time if the drone is ahead of the position setpoint
if (drone_to_trajectory_xy.dot(vel_traj_xy) < 0.f) {
time_stretch = 1.f;
}
Vector3f jerk_sp_smooth;
Vector3f accel_sp_smooth;
Vector3f vel_sp_smooth;
Vector3f pos_sp_smooth;
for (int i = 0; i < 3; ++i) {
_trajectory[i].integrate(_deltatime, time_stretch, accel_sp_smooth(i), vel_sp_smooth(i), pos_sp_smooth(i));
jerk_sp_smooth(i) = _trajectory[i].getCurrentJerk();
}
_updateTrajConstraints();
for (int i = 0; i < 3; ++i) {
_trajectory[i].updateDurations(_deltatime, _velocity_setpoint(i));
}
VelocitySmoothing::timeSynchronization(_trajectory, 2); // Synchronize x and y only
_jerk_setpoint = jerk_sp_smooth;
_acceleration_setpoint = accel_sp_smooth;
_velocity_setpoint = vel_sp_smooth;
_position_setpoint = pos_sp_smooth;
}