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Commit 7734279f authored by Dennis Mannhart's avatar Dennis Mannhart Committed by Lorenz Meier
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mc_pos_control: smooth transition between waypoint updates

parent 3053b247
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......@@ -147,7 +147,7 @@ private:
control::BlockParamFloat _min_cruise_speed; /**< minimum cruising speed when passing waypoint */
control::BlockParamFloat _velocity_hor_manual; /**< target velocity in manual controlled mode at full speed*/
control::BlockParamFloat _takeoff_ramp_time; /**< time contant for smooth takeoff ramp */
control::BlockParamFloat _nav_rad; /**< radius that is used by navigator that defines when to update triplets */
control::BlockDerivative _vel_x_deriv;
control::BlockDerivative _vel_y_deriv;
control::BlockDerivative _vel_z_deriv;
......@@ -405,6 +405,7 @@ MulticopterPositionControl::MulticopterPositionControl() :
_velocity_hor_manual(this, "VEL_MAN_MAX", true),
_takeoff_ramp_time(this, "TKO_RAMP_T", true),
_min_cruise_speed(this, "CRUISE_MIN", true),
_nav_rad(this, "NAV_ACC_RAD", false),
_vel_x_deriv(this, "VELD"),
_vel_y_deriv(this, "VELD"),
_vel_z_deriv(this, "VELD"),
......@@ -1453,13 +1454,18 @@ void MulticopterPositionControl::control_auto(float dt)
/* normalize prev-current line (always > 0.1) */
unit_prev_to_current = unit_prev_to_current.normalized();
/* orthogonal distance from current position to unit_prev_to_current */
/* point on line closest to pos */
matrix::Vector2f closest_point = matrix::Vector2f(_prev_pos_sp(0), _prev_pos_sp(1)) + unit_prev_to_current *
(matrix::Vector2f((_pos(0) - _prev_pos_sp(0)), (_pos(1) - _prev_pos_sp(1))) * unit_prev_to_current);
matrix::Vector2f vec_closest_to_current((_curr_pos_sp(0) - closest_point(0)), (_curr_pos_sp(1) - closest_point(1)));
/* compute vector from position-current and previous-position */
matrix::Vector2f vec_prev_to_pos((_pos(0) - _prev_pos_sp(0)), (_pos(1) - _prev_pos_sp(1)));
/* current velocity along track */
//float vel_along_track = matrix::Vector2f(_vel(0), _vel(1)) * unit_prev_to_current;
float vel_sp_along_track_prev = matrix::Vector2f(_vel_sp(0), _vel_sp(1)) * unit_prev_to_current;
/* indicates if we are at least half the distance from previous to current close to previous */
bool close_to_prev = ((_curr_pos_sp - _prev_pos_sp).length() * 0.5f) > vec_prev_to_pos.length();
......@@ -1472,8 +1478,12 @@ void MulticopterPositionControl::control_auto(float dt)
/* default velocity along line prev-current */
float vel_sp_along_track = get_cruising_speed_xy();
/* compute velocity setpoint along track */
if (previous_in_front) {
/*
* compute velocity setpoint along track
*/
/* only go directly to previous setpoint if more than 5m away and previous in front*/
if (previous_in_front && (vec_prev_to_pos.length() > 5.0f)) {
/* just use the default velocity along track */
vel_sp_along_track = vec_prev_to_pos.length() * _params.pos_p(0);
......@@ -1483,14 +1493,14 @@ void MulticopterPositionControl::control_auto(float dt)
}
} else if (current_behind) {
/* go directly to current setpoint */
vel_sp_along_track = vec_pos_to_current.length() * _params.pos_p(0);
vel_sp_along_track = (vel_sp_along_track < get_cruising_speed_xy()) ? vel_sp_along_track : get_cruising_speed_xy();
} else if ((vec_prev_to_pos.length() < _target_threshold_xy.get()) && close_to_prev) {
/* accelerate from previous setpoint towards current setpoint */
/* the minimum cruise speed is the current velocity: this ensures that we do not slow down when moving towards current setpoint */
/* the minimum cruise speed is the previous velocity setpoint along track: this ensures that we do not slow down when moving towards current setpoint */
float min_cruise_speed = sqrtf(_vel(0) * _vel(0) + _vel(1) * _vel(1));
/* we don't want to get stucked with zero velocity setpoint: enforce a min cruise speed */
......@@ -1499,10 +1509,16 @@ void MulticopterPositionControl::control_auto(float dt)
/* make sure min cruise speed is smaller as maximum cruise speed */
min_cruise_speed = (min_cruise_speed < get_cruising_speed_xy()) ? min_cruise_speed : get_cruising_speed_xy();
/* compute the velocity along the track depending on distance close to previous setpoint*/
/* compute the velocity along the track depending on distance close to previous setpoint with assumption that
* at previous setpoint the vehicle had zero velocity */
float slope = (get_cruising_speed_xy() - min_cruise_speed) / _target_threshold_xy.get();
vel_sp_along_track = slope * (vec_prev_to_pos.length()) + min_cruise_speed;
/* take over the previous velocity setpoint along track if larger since we want to accelerate */
if (vel_sp_along_track_prev > vel_sp_along_track) {
vel_sp_along_track = vel_sp_along_track_prev;
}
} else if (vec_pos_to_current.length() < _target_threshold_xy.get()) {
/* slow down when close to current setpoint */
......@@ -1553,14 +1569,27 @@ void MulticopterPositionControl::control_auto(float dt)
}
/* compute velocity along line which depends on distance to current setpoint */
float slope = (get_cruising_speed_xy() - vel_close) / _target_threshold_xy.get();
vel_sp_along_track = slope * (vec_pos_to_current.length()) + vel_close;
float slope = (get_cruising_speed_xy() - vel_close) / (_target_threshold_xy.get() - _nav_rad.get()) ;
vel_sp_along_track = slope * (vec_closest_to_current.length()) + vel_close;
/* since we want to slow down take over previous velocity setpoint along track if it was lower */
if ((vel_sp_along_track_prev < vel_sp_along_track) && (vel_sp_along_track * vel_sp_along_track_prev > 0.0f)) {
vel_sp_along_track = vel_sp_along_track_prev;
}
/* make sure that vel_sp_along track is at least min */
vel_sp_along_track = (vel_sp_along_track < vel_close) ? vel_close : vel_sp_along_track;
} else {
/* we want to stop at current setpoint */
float slope = (get_cruising_speed_xy()) / _target_threshold_xy.get();
vel_sp_along_track = slope * (vec_pos_to_current.length());
vel_sp_along_track = slope * (vec_closest_to_current.length());
/* since we want to slow down take over previous velocity setpoint along track if it was lower */
if (vel_sp_along_track_prev < vel_sp_along_track) {
vel_sp_along_track = vel_sp_along_track_prev;
}
}
}
......
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