Skip to content
Snippets Groups Projects
Commit d6fe2159 authored by Dennis Mannhart's avatar Dennis Mannhart Committed by Beat Küng
Browse files

FlightTaskManualPosition: remove update method and old member variable setpoints

parent a7f48596
No related branches found
No related tags found
No related merge requests found
/****************************************************************************
*
* Copyright (c) 2017 PX4 Development Team. All rights reserved.
* Copyright (c) 2018 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
......@@ -50,15 +50,14 @@ FlightTaskManualPosition::FlightTaskManualPosition(control::SuperBlock *parent,
bool FlightTaskManualPosition::activate()
{
_pos_sp_xy = matrix::Vector2f(NAN, NAN);
_vel_sp_xy = matrix::Vector2f(0.0f, 0.0f);
return FlightTaskManualAltitude::activate();
bool ret = FlightTaskManualAltitude::activate();
_vel_sp(0) = _vel_sp(1) = 0.0f;
return ret;
}
void FlightTaskManualPosition::_scaleSticks()
{
/* Use same scaling as for FlightTaskManualAltitude to
* get yaw and z */
/* Use same scaling as for FlightTaskManualAltitude */
FlightTaskManualAltitude::_scaleSticks();
/* Constrain length of stick inputs to 1 for xy*/
......@@ -71,47 +70,36 @@ void FlightTaskManualPosition::_scaleSticks()
}
/* Scale to velocity.*/
_vel_sp_xy = stick_xy * _vel_xy_manual_max.get();
matrix::Vector2f vel_sp_xy = stick_xy * _vel_xy_manual_max.get();
/* Rotate setpoint into local frame. */
matrix::Quatf q_yaw = matrix::AxisAnglef(matrix::Vector3f(0.0f, 0.0f, 1.0f), _yaw);
matrix::Vector3f vel_world = q_yaw.conjugate(matrix::Vector3f(_vel_sp_xy(0), _vel_sp_xy(1), 0.0f));
_vel_sp_xy = matrix::Vector2f(vel_world(0), vel_world(1));
matrix::Vector3f vel_world = q_yaw.conjugate(matrix::Vector3f(vel_sp_xy(0), vel_sp_xy(1), 0.0f));
_vel_sp(0) = vel_world(0);
_vel_sp(1) = vel_world(1);
}
void FlightTaskManualPosition::_updateXYlock()
{
/* If position lock is not active, position setpoint is set to NAN.*/
const float vel_xy_norm = Vector2f(&_velocity(0)).length();
const bool apply_brake = _vel_sp_xy.length() < FLT_EPSILON;
const bool apply_brake = Vector2f(&_vel_sp(0)).length() < FLT_EPSILON;
const bool stopped = (_vel_hold_thr_xy.get() < FLT_EPSILON || vel_xy_norm < _vel_hold_thr_xy.get());
if (apply_brake && stopped && !PX4_ISFINITE(_pos_sp_xy(0))) {
_pos_sp_xy = matrix::Vector2f(&_position(0));
if (apply_brake && stopped && !PX4_ISFINITE(_pos_sp(0))) {
_pos_sp(0) = _position(0);
_pos_sp(1) = _position(1);
} else if (!apply_brake) {
/* Don't use position setpoint */
_pos_sp_xy = _pos_sp_xy * NAN;
/* don't lock*/
_pos_sp(0) = NAN;
_pos_sp(1) = NAN;
}
}
void FlightTaskManualPosition::_updateSetpoints()
{
FlightTaskManualAltitude::_updateSetpoints(); // get yaw and z setpoints
FlightTaskManualAltitude::_updateSetpoints(); // needed to get yaw and setpoints in z-direction
_thr_sp *= NAN; // don't require any thrust setpoints
_updateXYlock(); // check for position lock
}
bool FlightTaskManualPosition::update()
{
_scaleSticks();
_updateSetpoints();
_setPositionSetpoint(Vector3f(_pos_sp_xy(0), _pos_sp_xy(1), _pos_sp_z));
_setVelocitySetpoint(Vector3f(_vel_sp_xy(0), _vel_sp_xy(1), _vel_sp_z));
_setYawSetpoint(_yaw_sp);
_setYawspeedSetpoint(_yaw_rate_sp);
_setThrustSetpoint(Vector3f(NAN, NAN, NAN));
return true;
}
......@@ -51,17 +51,12 @@ public:
bool activate() override;
bool update() override;
protected:
matrix::Vector2f _vel_sp_xy{}; /**< Scaled velocity setpoint from stick. NAN during position lock */
matrix::Vector2f _pos_sp_xy{}; /**< Position setpoint during lock. Otherwise NAN */
control::BlockParamFloat _vel_xy_manual_max; /**< Maximum speed allowed horizontally */
control::BlockParamFloat _acc_xy_max;/**< Maximum acceleration horizontally. Only used to compute lock time */
control::BlockParamFloat _vel_xy_manual_max; /**< maximum speed allowed horizontally */
control::BlockParamFloat _acc_xy_max;/**< maximum acceleration horizontally. Only used to compute lock time */
control::BlockParamFloat _vel_hold_thr_xy; /**< velocity threshold to switch back into horizontal position hold */
void _updateXYlock(); /**< Applies positon lock based on stick and velocity */
void _updateXYlock(); /**< applies positon lock based on stick and velocity */
void _updateSetpoints() override;
void _scaleSticks() override;
};
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment