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Jan Thorbecke authoredJan Thorbecke authored
spline.c 1.29 KiB
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
/**
* compute spline shaped interface used in makemod
*
* AUTHOR:
* Jan Thorbecke (janth@xs4all.nl)
* The Netherlands
**/
void spline(float x[], float y[], int n, float yp1, float ypn, float y2[])
{
int i,k;
float p,qn,sig,un,*u;
u=(float *)malloc(n*sizeof(float));
if (yp1 > 0.99e30)
y2[1]=u[1]=0.0;
else {
y2[1] = -0.5;
u[1]=(3.0/(x[2]-x[1]))*((y[2]-y[1])/(x[2]-x[1])-yp1);
}
for (i=2;i<=n-1;i++) {
sig=(x[i]-x[i-1])/(x[i+1]-x[i-1]);
p=sig*y2[i-1]+2.0;
y2[i]=(sig-1.0)/p;
u[i]=(y[i+1]-y[i])/(x[i+1]-x[i]) - (y[i]-y[i-1])/(x[i]-x[i-1]);
u[i]=(6.0*u[i]/(x[i+1]-x[i-1])-sig*u[i-1])/p;
}
if (ypn > 0.99e30)
qn=un=0.0;
else {
qn=0.5;
un=(3.0/(x[n]-x[n-1]))*(ypn-(y[n]-y[n-1])/(x[n]-x[n-1]));
}
y2[n]=(un-qn*u[n-1])/(qn*y2[n-1]+1.0);
for (k=n-1;k>=1;k--)
y2[k]=y2[k]*y2[k+1]+u[k];
free(u);
}
void splint(float xa[], float ya[], float y2a[], int n, float x, float *y)
{
int klo,khi,k;
float h,b,a;
klo=1;
khi=n;
while (khi-klo > 1) {
k=(khi+klo) >> 1;
if (xa[k] > x) khi=k;
else klo=k;
}
h=xa[khi]-xa[klo];
if (h == 0.0) fprintf(stderr,"Bad xa input to routine splint\n");
a=(xa[khi]-x)/h;
b=(x-xa[klo])/h;
*y=a*ya[klo]+b*ya[khi]+((a*a*a-a)*y2a[klo]+(b*b*b-b)*y2a[khi])*(h*h)/6.0;
}